Posts Tagged "population 1"

Project updates

Posted by on Jul 9, 2015 in Life in Writing, Uncategorized | 1 comment

Every now and again, I like to give an update on new or current projects I’m working on. This may come as a surprise, but I actually have quite a few things on the go right now! Retail Hell I’ve started a webcomic! I’ve been wanting to do this for several years now, but always had been searching for an artist to collaborate with. After about 3 years of asking around to no success, I decided I’d do it on my own. I used to draw all the time, after all. So far, I’m having a blast with it! The comic updates every Wednesday. For now, I’m hosting it on Tumblr, but I hope to have a domain name for it eventually. Population: 1, Redux Population: 1 was an experimental interactive blog project I did from 2012-2013. Unfortunately, I didn’t know about Twine at the time, as it would have made a much better Twine game. Thus, I have decided to re-imagine and re-release the project through Twine! This will be my first full, finished game, and the scope of it is pretty large. It’s been going well, so far, though. Look for Population: 1 to be finished later in 2015. Tutoring I’ve been taking on clients for English tutoring. I’d love for this to be my new job, so I’m trying to promote this home business of mine as much as possible. If you know of anyone in need, please get them in touch with me! Amelia She’s not the same as other projects, but she does take up most of my time! She’s six months old now, which I’m having a hard time coming to terms with. She’s happy, healthy, and just the ray of sunshine my life needed. I’ve worked a lot of jobs, but being a mom is my favourite, by far. I mean… just look at that FACE. NYC Midnight Flash Fiction Challenge Back in January, I entered NYC Midnight’s Short Story Challenge, and when I saw the registration for this one opening up, I knew I had to enter this one, too. Feedback comes with entry, also, which is worth the fee in itself! The challenge is that entrants are assigned objects, locations, and genres, and they must write stories based on what they’re assigned. The Short Story Challenge was a lot of fun, so I’m looking forward to this one! Maritime Fan-Demonium I have been working on the editing and some articles for this magazine project. As usual, I’m still open to collaborations, so please shoot me an e-mail if you have anything in...

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Another chapter closed.

Posted by on Dec 3, 2012 in Life in Writing | 0 comments

Another chapter closed.

Today, I finished writing Population: 1, a blog-based writing project I’ve been working on for the past year and a half. It has been a very interesting journey and I can say that I’m proud of the end result. Population: 1 started off as a strange  and brief short film that I made on Easter weekend of 2011. I was feeling a bit bored and stir-crazy, so I wrote, filmed, and edited it over the course of a day. The music I used is from the soundtrack of the game Fragile Dreams: Farewell Ruins of the Moon. I wanted to evoke the same kind of loneliness I felt when I played through that game. After the video was complete, though, I felt the need to turn it into something else. So, Population: 1 was born. I consider it the spiritual successor to Hub City Survival, being that it’s set in a lonely, sad world, and it’s written in a first-person journal format. Plus, Tracey and Dahlia seem to have quite a bit in common. I designed the story to be interactive, having readers vote on what direction Dahlia could take. Some options may have resulted in a different ending for Dahlia, or perhaps a different outlook for her to take. As Dahlia learns of things, the readers do, and as such, some of the chosen options may have resulted in the readers knowing more, or less, than they do now. For this purpose, I made an in-character and an out-of-character blog.   The story featured a number of design implements. I drew the map of Cullingville, for instance, as it is a fictional town. I also developed the backstory of this bizarre town and have not shared it with anyone as of yet. Finally, the Five Petals group was an important part that needed to be fully fleshed out, and I made up family trees and timelines. It was a rather intensive piece of work for something that ended up being so short, but that’s part of the reason I’m so pleased with it. Now with this story complete, it’s time for me to start another project. I haven’t quite decided what it will be, but I’m certain it will be a novel. I have it narrowed down to three different ideas. I’m also going to be working on a storyboard for a web comic, on a somewhat off-and-on level. The webcomic is something I plan on writing, but not illustrating. I would be interested in collaborating on someone with the comic, and I’m sure I’ll post up sketches a bit later on when I’m further in the process. I also still have Thread in the back of my mind and really want to do something with it. I have a series of three games in my head, but no way to really get them out. This is another project I’d love to collaborate with someone on! Thanks to my readers for sharing yet another of my writing journeys with me. I hope to start my next project, whatever it may be, within the next week or...

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Population: 1

Posted by on Feb 17, 2012 in Life in Writing | 0 comments

Population: 1

Some good news today. I sat down and completely finished the planning for Population: 1, meaning that the story and general skeleton are complete and what remains is to begin writing it! If you’ll recall, almost a year ago I published a post containing video and a blurb about it. I wasn’t sure what to do with it at first, and later decided it should be my next web-based writing project a la Hub City Survival. Ever since I decided to make it a writing project, I’ve undergone a very extensive planning process to ensure it is everything it can be. The planning took a little longer than anticipated, but it is done and it is ready to start being written. What this means to you, the reader, is that you will soon be able to start participating in and influencing the story. Now, I’ve given myself a deadline for the first post so you all know what to look for. The in-character blog will be updated on Monday, February 20. So, to recap, here are a couple of links for you: – Population: 1’s in-character blog, where the story unfolds.– Population: 1’s out of character blog, where you will participate in and influence the story. Here, too, is the trailer that I originally made for the project, back before it was a trailer and when it was just a random short film. This will be the last I post about Population: 1 in this blog until the story is complete, as all updates will be story-related from here forward. Check on both blogs on Monday, Feb. 20, and be prepared to enter a strange town where no one can be found. I’ll leave you with a couple of teaser photos. Below are photos from my project notes. I have 28 pages worth, most of which is plot summary but a lot of which is history and geography-related as well. Seeya on...

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Journey

Posted by on Jan 25, 2012 in Life in Writing | 0 comments

It’s been awhile since I last posted. The holidays took up a lot of time and sucked up most of my energy. Directly up to December 24th, my creative pool was dry as a bone. I took those days to completely relax, and with the relaxation came ideas. I’ve said before that I have a particular love for video games that convey certain feelings or emotions, and I find aspects of certain games to be inspiring. Throughout the month of December and into early January, I kept myself sane by playing video games. For nostalgia factor, I played Legend of Zelda, but the new and updated 3D version. Then my husband and I played FEAR 3 together (I played Fettel). From the ashes of the holidays came the phoenix known as Boxing Day sales, which led to me buying a copy of the ICO/Shadow of the Colossus collection. I have since gone through and beaten ICO, and it was my first play through of the game. I’d like to take an opportunity, before I continue, to make a case for video games as storytelling devices. Too often, video games are passed off as merely entertainment. I have to wonder if the people passing off these games have ever really sat down and played a truly good game, with a rich story and characters you relate to. The point of a good video game is to take you and put you directly in the story. You become the character, and their goals are yours. Instead of following along with the character’s goals and aspirations, they become yours. That facet of video games has always been one of my favourite parts of playing them. Because of this love for specific games, I have always had a desire to design and direct a game. This has been ever since I was a child. I remember drawing characters and writing back stories as early as twelve, dreaming up new worlds and levels. This past week, I’ve taken a step toward designing one, myself. I drew a scene from a game that I would make, called Thread. Click the image below to see the scene, and to read about my aspirations for the game, should it ever come to fruition. Thread by ~nekonezume on deviantART Now that my little spiel is complete, I’m going to update you on a couple of things. Population 1 is not cancelled! It’s postponed. I ended up writing a lot more backstory than I intended, and adding more detail than I had originally even planned. This is a good thing. When Population 1 launches (I’m hoping for a February launch, but stay tuned), it will be complete. I have been invited by the Moncton Library to give a talk on my book in March. I’ll have more information on that when it arises. I’m very excited about it! Thanks to the Library for inviting me. Next week I’m going to be my theatre troupe’s production of Ken Ludwig’s Three Musketeers, which is yet another reason the planning for Population 1 has been stunted. Busy busy… I hope to talk about poetry with my next post, which hopefully won’t be another two months from...

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Go for the goal!

Posted by on Oct 28, 2011 in Life in Writing | 0 comments

Go for the goal!

It’s nearing the end of October, which can only mean one thing. Well, all right, two things. Wise guy. NaNoWriMo is approaching! And this year I’ve decided… well, I’m actually not going to do it at all. I have too much going on this year! And besides that, with all the writing projects I have on the go… I really, really shouldn’t be starting another one. What I’ve decided is that this year, I’m going to substitute NaNo for finishing (or, in some cases, starting) a couple of my writing projects, not all of which are necessarily literature. True to NaNoWriMo mentality, though, I will be working on this every day, and I will set a goal for myself. I won’t sign up for the website and give myself a word goal, because then I know I’ll be tempted to participate in NaNo itself! Instead, I’m going to use my blog to update on my progress. Without further ado, my goals: 1. Finish last year’s novel. I wrote the 50,000 words, that is true, but I couldn’t find the ending. This month, it will be finished.2. Finish the planning for Population: 1.3. Plan and script another cooking video. You know, just because the last one was so much fun.4. Do a soft edit of the draft of last year’s novel.5. Finish writing the song I started earlier this year. I will try to do one a week. Since there are just about 5 weeks in November and some of the goals are a little shorter (the first and last week are not complete weeks), I should have enough time. Should. Wish me luck, and see you...

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